![]() Where is this option? The only policy option I can see specific to busses is the ignore lane arrows option. Otherwise you will not see those changes while having game paused. Than start game, or unpause it, and let it run for a moment and it will adjust. ![]() Originally posted by macluk:For buses you will need to use an option in TMPE that is called ignore road rules for buses. There has to be a better fix that allows me to have the proper lane designations that keeps traffic flowing and the busses following the proper routing to they're capable of getting their passengers where they want to go. I'm just trading routeing that makes busses useless for future traffic jams that will make the busses just as useless. I've seen enough of Biffa's traffic fix videos to know the car chaos that's eventually coming from that. That fix is far from ideal though, as that also allows cars and trucks to go straight on in these lanes, making them combo right turn straight on lanes, which is bad. Using the lane connectors seems to have fixed up the wonky sections for now. If it works, your problem is solved, if not: no harm done. I know it is confusing but sometimes the game ignores the TMPE lane arrows in combination with the TMPE setting 'busses ignore arrows' (actually, you first tell the busses to ignore the arrows and then try to tell them where to go using the same arrows). Using the lane connectors instead of the lane arrows solved it for me. Originally posted by Ashpeef:I DID look and saw your set up, including the double arrows in the rightmost lane.Īs I said: I have seen this same problem even after setting things up as you did. That's why this is so confusing, the valid reasons I've read about that USUALLY cause this sort of problem are NOT the case here, and the things that are SUPPOSED to fix it aren't working. I also have busses set to ignore turn arrows, so if if it were a right turn only lane, they busses SHOULD be allowed to go straight anyways and just ignore that rule. The busses are NOT forced to turn right there. I showed, in screenshots and SPECIFIALLY SAID the outer lane is for BOTH right turns AND STRAIGHT ON. I think you assumed the situation and not LOOKED at the situation. My solution has always been to not set the lane arrows, but to explicitly connect the lanes with TMPE. I have seen that happen even with the lane arrows set in TMPE. Because the stop is so close to the junction (read: there's no node between the stop and the junction) your busses are unable to reach the middle lane and thus are forced to stay on the right lane and therefore turn right. The lanes will each get dedicated to one direction: the rightmost to turn right (the 'detour' road), the other lanes to go straight on. Originally posted by Ashpeef:Your red line has a bus stop directly ahead of the junction where the detour happens, while the road it's on has three lanes in both directions. What's more, I have TM:PE set to busses ignore lane arrows, so even if a lane arrow were forcing a turn, the busses should be able to ignore that and follow their route properly, without driving half way across the city just to turn around and go back to the road they were originally on in the same direction, just to cross an intersection. ![]() Here's a closeup of this section, and another showing the lane arrow settings: The lane arrows allow for through traffic on the outside lane. The detour closer to the top has absolutely no reason to exist. The parts not depicted are behaving normally. I tried deleting the route and recreating it from scratch, and this is the result: Once I did this, it kept doing wonky routing with pointless detours. I edited the Red Line in the screenshots to extend it down the 3 lane road after I extended the road into a new area.
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